#include "prc_class_const" #include "inc_dynconv" void main() { object oPC = OBJECT_SELF; int nBonus = 0; if (GetLevelByClass(CLASS_TYPE_NOBLE, oPC) >= 16) nBonus = 4; else if (GetLevelByClass(CLASS_TYPE_NOBLE, oPC) >= 12) nBonus = 3; else if (GetLevelByClass(CLASS_TYPE_NOBLE, oPC) >= 7) nBonus = 2; else if (GetLevelByClass(CLASS_TYPE_NOBLE, oPC) >= 3) nBonus = 1; int nRoll = d20() + 1 + nBonus; int nMessage = FALSE; object oDM = GetFirstPC(); while (GetIsObjectValid(oDM)) { if ( GetIsDM(oDM) || GetIsDMPossessed(oDM) ) { FloatingTextStringOnCreature(GetName(oPC) + " has made a favor roll of " + IntToString(nRoll), oDM, FALSE); nMessage = TRUE; } oDM = GetNextPC(); } if (!nMessage) StartDynamicConversation("prc_nbl_favorcnv", oPC, DYNCONV_EXIT_NOT_ALLOWED, TRUE, FALSE, oPC); }