//:://///////////////////////////////////////////// //:: OnCombatRoundEnd NPC eventscript //:: prc_npc_combat //::////////////////////////////////////////////// #include "prc_alterations" void main() { // Execute scripts hooked to this event for the NPC triggering it // Epic spells will take priority here, so any commands given in // these may well be ignored. ExecuteAllScriptsHookedToEvent(OBJECT_SELF, EVENT_NPC_ONCOMBATROUNDEND); }