//:://///////////////////////////////////////////// //:: OnPlayerRespawn eventscript //:: prc_onrespawn //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_utility" void main() { // Execute scripts hooked to this event for the player triggering it object oPC = GetLastRespawnButtonPresser(); // clear the death marker if using PW death tracking if(GetPRCSwitch(PRC_PW_DEATH_TRACKING)) SetPersistantLocalInt(oPC, "persist_dead", FALSE); ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERRESPAWN); }