//:://///////////////////////////////////////////// //:: Order of the Bow Initiate Damage/Attack //:: prc_ootbi_gwfcs.nss //::////////////////////////////////////////////// //:: Applies Order of the Bow Initiate Bonuses by using //:: ActionCastSpellOnSelf //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oPC = PRCGetSpellTargetObject(); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); effect eAtk = EffectAttackIncrease(1); effect eLink = ExtraordinaryEffect(eAtk); PRCRemoveEffectsFromSpell(oPC, GetSpellId()); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC); }