//:://///////////////////////////////////////////// //:: Power Attack evaluation script //:: prc_powatk_eval //:://///////////////////////////////////////////// /** @file Ran from EvalPRCFeats(). Checks if the creature has Power Attack and gives them the PRC Power Attack feats to skin if they do. */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// // x - moved to prc_feats.nss #include "prc_alterations" void main() { /* object oPC = OBJECT_SELF; if(GetPRCSwitch(PRC_POWER_ATTACK) == PRC_POWER_ATTACK_DISABLED) return; if(GetHasFeat(FEAT_POWER_ATTACK) && !GetHasFeat(FEAT_POWER_ATTACK_QUICKS_RADIAL)) { if(DEBUG) DoDebug("prc_powatk_eval: Adding the PRC Power Attack radials", oPC); object oSkin = GetPCSkin(oPC); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_POWER_ATTACK_SINGLE_RADIAL), 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_POWER_ATTACK_FIVES_RADIAL), 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_PRC_POWER_ATTACK_QUICKS_RADIAL), 0.0f, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); }*/ }