// Written by Stratovarius // Turns rune scribing on and off. void main() { object oPC = OBJECT_SELF; string nMes = ""; if(!GetLocalInt(oPC, "InscribeRune")) { SetLocalInt(oPC, "InscribeRune", TRUE); nMes = "*Inscribe Rune Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "InscribeRune"); nMes = "*Inscribe Rune Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }