// Written by Stratovarius // Turns Blood Component on and off. void main() { object oPC = OBJECT_SELF; string nMes = ""; if(!GetLocalInt(oPC, "MaximizeRune")) { SetLocalInt(oPC, "MaximizeRune", TRUE); nMes = "*Maximize Rune Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "MaximizeRune"); nMes = "*Maximize Rune Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }