// Written by Stratovarius // Turns Blood Component on and off. #include "prc_class_const" void main() { object oPC = OBJECT_SELF; string nMes = ""; // Can't use this unless you're level 8 if (GetLevelByClass(CLASS_TYPE_RUNECASTER, oPC) < 8) { FloatingTextStringOnCreature("You are not high enough level to use this ability", oPC, FALSE); return; } if(!GetLocalInt(oPC, "RuneUsesPerDay")) { if (GetLocalInt(oPC, "RuneCharges")) { DeleteLocalInt(oPC, "RuneCharges"); FloatingTextStringOnCreature("*Charges Deactivated*", oPC, FALSE); } SetLocalInt(oPC, "RuneUsesPerDay", TRUE); nMes = "*Uses Per Day Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "RuneUsesPerDay"); nMes = "*Uses Per Day Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }