/* 01/03/19 by Stratovarius Far Shadow +10ft reach */ #include "prc_inc_combat" void main() { object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); SetLocalInt(oShadow, "PRC_SB_FARSHAD", TRUE); effect eNone; PerformAttackRound(oTarget, oShadow, eNone, 0.0, 0, 0, 0, FALSE, "Far Shadow Hit", "Far Shadow Miss"); DelayCommand(6.0, DeleteLocalInt(oShadow, "PRC_SB_FARSHAD")); DecrementRemainingFeatUses(oShadow, FEAT_UNERRING_STRIKE); DecrementRemainingFeatUses(oShadow, FEAT_UNEXPECTED_STRIKE); DecrementRemainingFeatUses(oShadow, FEAT_EPHEMERAL_WEAPON); DecrementRemainingFeatUses(oShadow, FEAT_SHADOWY_STRIKE); }