/* 01/03/19 by Stratovarius Shadowy Strike Touch attack */ #include "prc_inc_combat" void main() { object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); effect eNone; PerformAttackRound(oTarget, oShadow, eNone, 0.0, 0, 0, 0, FALSE, "Shadowy Strike Hit", "Shadowy Strike Miss", FALSE, TOUCH_ATTACK_MELEE); DecrementRemainingFeatUses(oShadow, FEAT_UNERRING_STRIKE); DecrementRemainingFeatUses(oShadow, FEAT_UNEXPECTED_STRIKE); DecrementRemainingFeatUses(oShadow, FEAT_EPHEMERAL_WEAPON); DecrementRemainingFeatUses(oShadow, FEAT_FAR_SHADOW); }