// Written by Stratovarius // Ends scrying. #include "prc_inc_scry" void main() { object oPC = OBJECT_SELF; object oCopy = GetLocalObject(oPC, COPY_LOCAL_NAME); // Cancel out if the PC isn't scrying. if (!GetIsScrying(oPC)) return; FloatingTextStringOnCreature("Ending All Scrying Spells", oPC, FALSE); if (DEBUG) DoDebug("prc_scry_end: End Scry SpellId: " + IntToString(GetLocalInt(oPC, "ScrySpellId"))); DoScryEnd(oPC, oCopy); }