#include "prc_inc_function" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nBonus = GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC); SetCompositeBonus(oSkin, "ShatteredPeak_B", nBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF); SetCompositeBonus(oSkin, "ShatteredPeak_I", nBonus, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); }