//:://///////////////////////////////////////////// //:: Shou Disciple - Martial Flurry All //::////////////////////////////////////////////// /* This is the spell cast on the Shou to apply the effects */ //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: March 4, 2006 //::////////////////////////////////////////////// #include "prc_alterations" void main() { string nMesA = ""; object oPC = PRCGetSpellTargetObject(); //check armor type if(GetArmorType(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)) < ARMOR_TYPE_MEDIUM) { if(GetLevelByClass(CLASS_TYPE_SHOU, oPC) > 4 && isNotShield(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC)) && !(GetLevelByClass(CLASS_TYPE_MONK, oPC) && GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) == BASE_ITEM_KAMA)) { effect eLinkA = EffectLinkEffects(EffectModifyAttacks(1), EffectAttackDecrease(2)); eLinkA = SupernaturalEffect(eLinkA); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLinkA, oPC); nMesA = "*Martial Flurry Activated*"; } else nMesA = "*Invalid Weapon. Ability Not Activated!*"; } else nMesA = "*Your armour is to heavy to use this ability*"; FloatingTextStringOnCreature(nMesA, oPC, FALSE); }