//:://///////////////////////////////////////////// //:: Enthrall //:: sp_enthrall //::////////////////////////////////////////////// /* Fascinates all creatures in the area (supposed to enthrall them, but the effects are close enough). */ #include "prc_inc_spells" #include "prc_add_spell_dc" void DoConcLoop(object oPC, float fDur, int nCounter, object oTarget) { if((nCounter == 0) || GetBreakConcentrationCheck(oPC) > 0) { PRCRemoveSpellEffects(SPELLDANCE_ENTHRALL, oPC, oTarget); } else { nCounter--; DelayCommand(6.0f, DoConcLoop(oPC, fDur, nCounter, oTarget)); } } void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT); //Declare major variables effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20); effect eSleep = EffectFascinate(); effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); int nDC = 10 + GetLevelByClass(CLASS_TYPE_SPELLDANCER, OBJECT_SELF) + GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF); effect eLink = EffectLinkEffects(eSleep, eMind); eLink = EffectLinkEffects(eLink, eDur); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nDuration = 1; int nPenetr = CasterLvl + SPGetPenetr(); location lTarget = PRCGetSpellTargetLocation(); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget); object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE); //Cycle through the targets within the spell shape until an invalid object is captured. while (GetIsObjectValid(oTarget)) { if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF) && oTarget != OBJECT_SELF) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLDANCE_ENTHRALL)); //Get the distance between the explosion and the target to calculate delay float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20; if (!PRCDoResistSpell(OBJECT_SELF, oTarget, CasterLvl, fDelay)) { //Make Will Save to negate effect if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC+4, SAVING_THROW_TYPE_MIND_SPELLS)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration), TRUE, PRCGetSpellId(), CasterLvl, OBJECT_SELF); //Start conc monitor DelayCommand(6.0f, DoConcLoop(OBJECT_SELF, HoursToSeconds(nDuration), 600, oTarget)); } } } //Select the next target within the spell shape. oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE); } PRCSetSchool(); }