//::////////////////////////////////////////////// //:: Teleportation Circle Area of Effect OnEnter //:: prc_telecirc_oe //::////////////////////////////////////////////// /** @file @author Ornedan @data Created - 2005.10.25 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_teleport" #include "inc_vfx_const" #include "x0_i0_position" void main() { object oAoE = OBJECT_SELF; if(DEBUG && !GetLocalInt(oAoE, "PRC_TeleCircle_AoE_Inited")) DoDebug("prc_telecirc_oe: ERROR: Teleportation Circle data not initialised!"); // Get the creature to teleport and the location to move it to object oTarget = GetEnteringObject(); location lTarget = GetTeleportError(GetLocalLocation(oAoE, "TargetLocation"), oTarget, TRUE); if(DEBUG) DoDebug("prc_telecirc_oe: Attempting to teleport " + DebugObject2Str(oTarget) + " to " + DebugLocation2Str(lTarget)); // Assign the jump if the target can be teleported if(GetCanTeleport(oTarget, lTarget, TRUE)) { DelayCommand(1.0f, AssignCommand(oTarget, JumpToLocation(lTarget))); DelayCommand(1.5, ShadowPounce(oTarget)); } /// @todo: Some neat VFX here. Maybe the conjuration pillar effect? // Some VFX at the location the creature suddenly disappears from //ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_CONJ_MIND), GetLocation(oTarget), 2.0f); //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_CONJ_MIND), GetLocation(oTarget)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_CONJ_MIND), oTarget); }