//:://///////////////////////////////////////////// //:: Thrall of Orcus Pallor of Death //:: prc_to_pallor.nss //::////////////////////////////////////////////// /* Upon entering the aura of the creature the enemy must make a will save or be struck with fear because of the Thrall's appearance */ //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: July 11, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_feat_const" #include "prc_class_const" void main() { int nDur = GetLevelByClass(CLASS_TYPE_ORCUS, OBJECT_SELF); //Set and apply AOE object effect eAOE = EffectAreaOfEffect(AOE_MOB_PALLOR); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, TurnsToSeconds(nDur)); }