//:://///////////////////////////////////////////// //:: OnHit for Curse of the Lycanthrope //:: prc_wwcurse //:: Copyright (c) 2004 Shepherd Soft //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Russell S. Ahlstrom //:: Created On: May 15, 2004 //::////////////////////////////////////////////// #include "x2_inc_switches" #include "prc_alterations" void main() { int nEvent =GetUserDefinedItemEventNumber(); object oPC; object oItem; // * This code runs when the item has the OnHitCastSpell: Unique power property // * and it hits a target(weapon) or is being hit (armor) // * Note that this event fires for non PC creatures as well. if (nEvent ==X2_ITEM_EVENT_ONHITCAST) { oItem = GetSpellCastItem(); // The item casting triggering this spellscript object oSpellOrigin = OBJECT_SELF ; object oSpellTarget = PRCGetSpellTargetObject(); oPC = OBJECT_SELF; if (!GetIsPC(oSpellTarget)) return; int nRoll = d20(1); int nConBonus = GetAbilityModifier(ABILITY_CONSTITUTION, oSpellTarget); int nFortitude = GetFortitudeSavingThrow(oSpellTarget); if ((nRoll + nConBonus + nFortitude) < 15) { //Only send message if player isn't already a lycanthrope. if (GetLocalInt(oSpellTarget, "PRC_AllowWWolf") != 0) { FloatingTextStringOnCreature("You have contracted lycanthropy!", oSpellTarget, FALSE); } SetLocalInt(oSpellTarget, "PRC_AllowWWolf", 0); } } }