/* This is the tag-based item script for the new trap kit It handles the trap kit being destroyed and the PC being rewarded for recovery */ #include "prc_alterations" #include "x2_inc_switches" #include "prgt_inc" void main() { int nEvent = GetUserDefinedItemEventNumber(); object oPC; object oItem; if (nEvent == X2_ITEM_EVENT_ACQUIRE) { oPC = GetModuleItemAcquiredBy(); oItem = GetModuleItemAcquired(); DestroyObject(oItem); DoTrapXP(GetModuleItemAcquiredFrom(), oPC, TRAP_EVENT_RECOVERED); } }