#include "prc_feat_const" void main() { if (!GetHasFeat(FEAT_TURN_UNDEAD,OBJECT_SELF)) { SpeakStringByStrRef(40550); return; } // removed evil check since Defenders of Faith has no mention of evil being unable to use. DecrementRemainingFeatUses(OBJECT_SELF,FEAT_TURN_UNDEAD); int iCha = GetAbilityModifier(ABILITY_CHARISMA); iCha = iCha < 1 ? 1: iCha; object oWeapR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); object oWeapL = GetItemInSlot(INVENTORY_SLOT_LEFTHAND); AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_POSITIVE,IP_CONST_DAMAGEBONUS_2d6),oWeapR,RoundsToSeconds(iCha)); AddItemProperty(DURATION_TYPE_TEMPORARY,ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_UNDEAD,IP_CONST_DAMAGETYPE_POSITIVE,IP_CONST_DAMAGEBONUS_2d6),oWeapL,RoundsToSeconds(iCha)); }