//:://///////////////////////////////////////////// //:: Blindness and Deafness //:: [NW_S0_BlindDead.nss] //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// //:: Causes the target creature to make a Fort //:: save or be blinded and deafened. //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 12, 2001 //::////////////////////////////////////////////// //:: modified by mr_bumpkin Dec 4, 2003 #include "prc_alterations" #include "x2_inc_spellhook" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT); /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major varibles object oTarget = PRCGetSpellTargetObject(); int nDuration = GetLevelByClass(CLASS_TYPE_SHADOWLORD,OBJECT_SELF); effect eBlind = EffectBlindness(); effect eDeaf = EffectDeaf(); effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eBlind, eDeaf); eLink = EffectLinkEffects(eLink, eDur); if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLINDNESS_AND_DEAFNESS)); //Do SR check if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nDuration+SPGetPenetr())) { // Make Fortitude save to negate if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)))) { //Apply visual and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,nDuration); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }