//::////////////////////////////////////////////// /* Summons the demon for the player */ //::////////////////////////////////////////////// //:: Created By: Oni5115 //::////////////////////////////////////////////// #include "prc_class_const" #include "prc_feat_const" #include "prc_inc_switch" #include "prc_inc_castlvl" void main() { float fDelay = 3.0; int nLevel = GetLevelByClass(CLASS_TYPE_THRALL_OF_GRAZZT_A, OBJECT_SELF) + GetLevelByClass(CLASS_TYPE_THRALL_OF_GRAZZT_D, OBJECT_SELF); int nDuration = PRCGetCasterLevel(OBJECT_SELF); if(nLevel < 9) { string sMes = "You must be at least a level 9 Thrall of Graz'zt to summon this type of demon."; SendMessageToPC(OBJECT_SELF, sMes); IncrementRemainingFeatUses(OBJECT_SELF, FEAT_TOG_SUMMON_DEMON); return; } effect eSummon = EffectSummonCreature("TOG_VROCK",VFX_FNF_SUMMON_GATE, fDelay); float fDuration = HoursToSeconds(24); if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL)) fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL)); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), fDuration); }