#include "prc_inc_assoc" void main() { object oPC = OBJECT_SELF; object oComp = GetAssociateNPC(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC, NPC_UR_COMPANION); string sTag = "hen_winterwolf"; //remove previously summoned companion if(GetIsObjectValid(oComp)) DestroyAssociate(oComp); int nClass = GetLevelByClass(CLASS_TYPE_ULTIMATE_RANGER, oPC); string sRef = nClass >= 30 ? "acomep_winwolf" : "acomp_winwolf"; oComp = CreateLocalNPC(oPC, ASSOCIATE_TYPE_ANIMALCOMPANION, sRef, GetSpellTargetLocation(), NPC_UR_COMPANION, sTag); AddAssociate(oPC, oComp); int i; for(i = 1; i < nClass; i++) LevelUpHenchman(oComp, CLASS_TYPE_MAGICAL_BEAST, TRUE, PACKAGE_ANIMAL); // Disable inventory SetLocalInt(oComp, "X2_JUST_A_DISABLEEQUIP", TRUE); SetNaturalWeaponDamage(oComp); WinterWolfProperties(oComp, nClass); object oCompSkin = GetPCSkin(oComp); //Exalted Companion if(GetHasFeat(FEAT_EXALTED_COMPANION, oPC) && GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD) ApplyExaltedCompanion(oComp, oCompSkin); //Talontar Blightlord's Illmaster if(GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oPC) >= 2) ApplyIllmaster(oComp, oCompSkin); }