//:://///////////////////////////////////////////// //:: Name Kamate maintain script //:: FileName wol_m_kamate //::////////////////////////////////////////////// /* LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence). Attack Penalty: -1 at 9th Save Penalty: -1 at 8th, -2 at 13th, -3 at 16th, -4 at 18th Hit Point Penalty: -4 at 6th, -6 at 9th, -8 at 12th, -10 at 15th, -12 at 18th, -14 at 19th, -16 at 20th LEGACY ITEM BONUSES 8th - +2 Bastard Sword 11th - +3 Bastard Sword 14th - +4 Bastard Sword 16th - +4 Shocking Burst Bastard Sword 18th - +5 Shocking Burst Bastard Sword LEGACY ITEM ABILITIES Steel Wind (Ex): At 5th level, you can use the steel wind maneuver five times per day, as if you knew it. If you already know steel wind, you gain a +1 bonus on any attack roll you make when you initiate the maneuver. Shocking Grasp (Su): Beginning at 6th level, you can cast shocking grasp once per day. Activating this power is a swift action. Caster level 5th. Accurate Strike (Su): At 9th level, you gain Blind Fight. Stance Agility (Su): Beginning at 10th level, you gain a +2 insight bonus on Reflex saves as long as you are in an Iron Heart stance. When you attain 15th level, this bonus improves to +4. Lightning Bolt (Sp): At 13th level, you gain the ability to use lightning bolt as the spell three times per day, on command. The save DC is 14, or 13 + your Cha modifier, whichever is higher. Caster level 10th. Chain Lightning (Sp): Beginning at 17th level, you can cause Kamate to emit a blast of lightning that arcs to other targets, as if produced by the chain lightning spell. The save DC is 16, or 14 + your Cha modifier, whichever is higher. This ability is usable once per day. Caster level 15th. Perfect Strike (Su): At 20th level, while you are holding Kamate, you can gain a +20 competence bonus on a single attack roll. You must choose to activate this ability (an immediate action) before you make the attack roll it is to modify. This ability is usable once per day. */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nHD = GetHitDice(oPC); int nHPPen = 0; object oWOL = GetItemPossessedBy(oPC, "WOL_Kamate"); object oAmmo, oItem; // You get nothing if you aren't wielding the legacy item if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) { SetCompositeAttackBonus(oPC, "Kamate_Atk", 0, ATTACK_BONUS_MISC); SetCompositeBonus(oSkin, "Kamate_SavesF", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "Kamate_SavesW", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); SetCompositeBonus(oSkin, "Kamate_SavesR", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); return; } // 5th to 10th level abilities if (GetHasFeat(FEAT_LEAST_LEGACY, oPC)) { if(nHD >= 5) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_KAMATE_STEEL_WIND), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 6) { nHPPen += 4; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_KAMATE_SHOCK), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 7) { } if(nHD >= 8) { SetCompositeBonus(oSkin, "Kamate_SavesF", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "Kamate_SavesR", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "Kamate_SavesW", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2)); } if(nHD >= 9) { SetCompositeAttackBonus(oPC, "Kamate_Atk", -1, ATTACK_BONUS_MISC); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); nHPPen += 2; } if(nHD >= 10) { nHPPen += 2; SetLocalInt(oPC, "KamateStance", 2); } } // 11th to 16th level abilities if (GetHasFeat(FEAT_LESSER_LEGACY, oPC)) { if(nHD >= 11) { IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3)); } if(nHD >= 12) { nHPPen += 2; } if(nHD >= 13) { SetCompositeBonus(oSkin, "Kamate_SavesF", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "Kamate_SavesR", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "Kamate_SavesW", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_KAMATE_LIGHTNING), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 14) { IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4)); } if(nHD >= 15) { nHPPen += 2; SetLocalInt(oPC, "KamateStance", 2); } if(nHD >= 16) { SetCompositeBonus(oSkin, "Kamate_SavesF", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "Kamate_SavesR", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "Kamate_SavesW", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, IP_CONST_DAMAGEBONUS_2d6)); } } // 17th+ level abilities if (GetHasFeat(FEAT_GREATER_LEGACY, oPC)) { if(nHD >= 17) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_KAMATE_CHAIN), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 18) { SetCompositeBonus(oSkin, "Kamate_SavesF", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "Kamate_SavesR", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "Kamate_SavesW", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(5)); nHPPen += 2; } if(nHD >= 19) { nHPPen += 2; } if(nHD >= 20) { nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_KAMATE_TRUE_STRIKE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } SetLocalInt(oPC, "WoLHealthPenalty", nHPPen); if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0) { WoLHealthPenaltyHB(oPC); SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE); } }