//:://///////////////////////////////////////////// //:: Name Holy Symbol of Ravenkind maintain script //:: FileName wol_m_ravenkind //::////////////////////////////////////////////// /* LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence). Attack Penalty: -1 at 6th, -2 at 12th, -3 at 18th Fort Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th LEGACY ITEM BONUSES None LEGACY ITEM ABILITIES Lightbringer (Su): At 5th level, you may cast Dancing Lights, Light, or Flare at will. Caster level 5th, save DC of 10 + Charisma modifier. Undead Detection (Su): At 6th level, you can cast Detect Undead, as per Detect Evil, at will. Caster level 5th. In addition, every weapon you wield becomes undead bane. Halt Undead (Sp): At 9th level, you can cast Halt Undead twice per day. Caster level 10th, save DC of 14, or 14 + Charisma modifier, whichever is higher. Cure Light Wounds (Sp): At 10th level, you can cast Cure Light Wounds three times per day. Caster level 5th, save DC of 11, or 11 + Charisma modifier, whichever is higher. Improved Turning (Su): At 11th level, you turn undead as if your cleric level was four levels higher. Daylight (Sp): At 12th level, you can cast Daylight at will. Caster level 10th. Death Ward (Sp): At 14th level, you can cast Death Ward once per day. Caster level 11th. Break Enchantment (Sp): At 16th level, you can cast Break Enchantment once per day. Caster level 11th. Wisdom Enhancement (Su): At 17th level, you gain a +6 bonus to your wisdom score. Mass Heal (Sp): At 20th level, you can cast Mass Heal three times per day. Caster level 20th, save DC of 23, or 19 + Charisma modifier, whichever is higher. */ #include "prc_inc_template" void main() { int nEvent = GetRunningEvent(); if(DEBUG) DoDebug("wol_m_ravenkind running, event: " + IntToString(nEvent)); // Get the PC. This is event-dependent object oPC, oItem; switch(nEvent) { case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break; case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break; case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break; case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break; default: oPC = OBJECT_SELF; } object oSkin = GetPCSkin(oPC); int nHD = GetHitDice(oPC); int nHPPen = 0; object oWOL = GetItemPossessedBy(oPC, "WOL_Ravenkind"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_NECK, oPC)) { SetCompositeAttackBonus(oPC, "Ravenkind_Atk", 0, ATTACK_BONUS_MISC); SetCompositeBonus(oSkin, "Ravenkind_SavesR", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "Ravekind_Wis", 0, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_WIS); return; } // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { // 5th to 10th level abilities if (GetHasFeat(FEAT_LEAST_LEGACY, oPC)) { if(nHD >= 5) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_DANCE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_FLARE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_LIGHT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 6) { nHPPen += 2; SetCompositeAttackBonus(oPC, "Ravenkind_Atk", -1, ATTACK_BONUS_MISC); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_DETECT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, TagEffect(SupernaturalEffect(VersusRacialTypeEffect(EffectDamageIncrease(d6(2), DAMAGE_TYPE_DIVINE), RACIAL_TYPE_UNDEAD)), "WOLEffect"), oPC, 9999.0); } if(nHD >= 7) { nHPPen += 2; SetCompositeBonus(oSkin, "Ravenkind_SavesR", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); } if(nHD >= 8) { nHPPen += 2; } if(nHD >= 9) { SetCompositeBonus(oSkin, "Ravenkind_SavesR", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_HALT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 10) { nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_CURE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } // 11th to 16th level abilities if (GetHasFeat(FEAT_LESSER_LEGACY, oPC)) { if(nHD >= 11) { SetLocalInt(oPC, "WOLTurning", 4); } if(nHD >= 12) { SetCompositeAttackBonus(oPC, "Ravenkind_Atk", -2, ATTACK_BONUS_MISC); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_DAYLIGHT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 13) { } if(nHD >= 14) { nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_WARD), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 15) { SetCompositeBonus(oSkin, "Ravenkind_SavesR", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); } if(nHD >= 16) { nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_BREAK), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } // 17th+ level abilities if (GetHasFeat(FEAT_GREATER_LEGACY, oPC)) { if(nHD >= 17) { SetCompositeBonus(oSkin, "Ravekind_Wis", 6, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_WIS); } if(nHD >= 18) { SetCompositeAttackBonus(oPC, "Ravenkind_Atk", -3, ATTACK_BONUS_MISC); } if(nHD >= 19) { } if(nHD >= 20) { SetCompositeBonus(oSkin, "Ravenkind_SavesR", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RAVENKIND_HEAL), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } SetLocalInt(oPC, "WoLHealthPenalty", nHPPen); if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0) { WoLHealthPenaltyHB(oPC); SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE); } } }