/** * @file * Spellscript for Flay SLAs * */ #include "prc_inc_template" #include "prc_inc_combmove" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; object oWOL = GetItemPossessedBy(oPC, "WOL_Flay"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_FLAY_SNAKE_STING: { nCasterLevel = 5; nSpell = SPELL_MAGIC_MISSILE; nUses = 3; break; } case WOL_FLAY_WHIP_WRAP: { object oTarget = PRCGetSpellTargetObject(); if (DoTrip(oPC, oTarget, 0)) { SetLocalInt(oPC, "Flay_Grapple", TRUE); DoGrapple(oPC, oTarget, 4, FALSE, TRUE); ForceUnequip(oPC, oWOL, INVENTORY_SLOT_RIGHTHAND); AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "wol_m_flay", TRUE, FALSE); } break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses && nSLA != WOL_FLAY_WHIP_WRAP) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }