/** * @file * Spellscript for Kamate SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; int nInstant = FALSE; object oWOL = GetItemPossessedBy(oPC, "WOL_Kamate"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_KAMATE_STEEL_WIND: { nCasterLevel = 5; nSpell = MOVE_IH_STEEL_WIND; nUses = 5; break; } case WOL_KAMATE_SHOCK: { nCasterLevel = 5; nSpell = SPELL_SHOCKING_GRASP; nUses = 1; nInstant = TRUE; break; } case WOL_KAMATE_LIGHTNING: { nCasterLevel = 10; nSpell = SPELL_LIGHTNING_BOLT; nUses = 3; nDC = PRCMax(14, 13 + GetAbilityModifier(ABILITY_CHARISMA, oPC)); break; } case WOL_KAMATE_CHAIN: { nCasterLevel = 15; nSpell = SPELL_CHAIN_LIGHTNING; nUses = 1; nDC = PRCMax(16, 14 + GetAbilityModifier(ABILITY_CHARISMA, oPC)); break; } case WOL_KAMATE_TRUE_STRIKE: { nCasterLevel = 20; nSpell = SPELL_TRUE_STRIKE; nUses = 1; nInstant = TRUE; break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }