/** * @file * Spellscript for Stalker's Bow SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; object oWOL = GetItemPossessedBy(oPC, "WOL_StalkersBow"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_SB_STALK: { nUses = 1; // Check uses per day. if (nUses > GetLegacyUses(oPC, nSLA)) { SetLegacyUses(oPC, nSLA); effect eLink = EffectLinkEffects(EffectSkillIncrease(SKILL_HIDE, 10), EffectSkillIncrease(SKILL_MOVE_SILENTLY, 10)); eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_LISTEN, 10)); eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SPOT, 10)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oPC, 600.0); } break; } case WOL_SB_ETHEREAL: { ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectEthereal()), oPC, 60.0); break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } }