// 0_onperception // On Perception report. report feedback information via. Speak String. void main() { object oPerceived = GetLastPerceived();// returns the last perceived creature (whether or not it was actually seen or heard). int bHeard = GetLastPerceptionHeard();// returns TRUE or FALSE as to whether the last perceived object was also heard. int bInaudible = GetLastPerceptionInaudible();// returns TRUE or FALSE as to whether or not the last perceived object has become inaudible (unable to be heard). int bSeen = GetLastPerceptionSeen();// returns TRUE or FALSE as to whether or not the last perceived object was seen. int bVanished = GetLastPerceptionVanished();// returns TRUE or FALSE as to whether or not the last perceived object can no longer be seen (invisible). SpeakString("[PERCEPTION] [" + GetName(OBJECT_SELF) + "] Perceived: " + GetName(oPerceived) + ". bHeard: " + IntToString(bHeard) + ". bInaudible: " + IntToString(bInaudible) + ". bSeen: " + IntToString(bSeen) + ". bVanished: " + IntToString(bVanished)); }