/*::////////////////////////////////////////////// //:: Spell Name Daylight //:: Spell FileName PHS_S_Daylight //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Evocation [Light] Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Touch Target: Object touched Duration: 10 min./level (D) Saving Throw: None Spell Resistance: No The object touched sheds light as bright as full daylight in a 20.0-M radius, and dim light for an additional 20.0M beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light (such as vampires). Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Daylight counters or dispels any darkness or deeper darkness spells. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Placeholder script: Rating: 6: Need to have a special custom VFX probably for this, else use DUR_LIGHT or sometihng it dispels darkness mainly. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { }