/*::////////////////////////////////////////////// //:: Spell Name Flesh to Stone //:: Spell FileName phs_s_fleshstone //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Flesh to Stone Transmutation Level: Sor/Wiz 6 Components: V, S, M Casting Time: 1 standard action Range: Medium (20M) Target: One creature Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes The subject, along with all its carried gear, turns into a mindless, inert statue (with all the bonuses of a statue, such as immunity to mind-affecting spells). If the statue resulting from this spell is damaged, the subject (if ever returned to its original state) has similar damage. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch. Only creatures made of flesh are affected by this spell. Material Component: Lime, water, and earth. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Petrify, using the NwN petrify effect Wappered, similar to the one in SoU, but this has the resist spell outside it The petrify effect also gives bonus immunities of a construct and damage resistance of 5/- to phisical damage. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Spell Hook Check. if(!PHS_SpellHookCheck(PHS_SPELL_FLESH_TO_STONE)) return; // Declare Major Variables object oCaster = OBJECT_SELF; object oTarget = GetSpellTargetObject(); int nCasterLevel = PHS_GetCasterLevel(); int nSpellSaveDC = PHS_GetSpellSaveDC(); // Signal spell cast at PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FLESH_TO_STONE); // PvP check if(!GetIsReactionTypeFriendly(oTarget)) { // Spell resistance and immunity check if(!PHS_SpellResistanceCheck(oCaster, oTarget)) { // Save and petrify, and immune to petrify, wrapper. PHS_SpellFortitudePetrify(oTarget, nCasterLevel, nSpellSaveDC); } } }