/*::////////////////////////////////////////////// //:: Spell Name Invisibility Sphere: On Enter //:: Spell FileName PHS_S_InvisSphA //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// This will apply the invisiblity and AOE as one link - so that when the person attacks, the entire AOE gets removed :-) Also note that the effects for invsibility are only applied for the first 1.0 seconds, and only applied OnEnter if this is set. On Enter: - If the creator has the integer PHS_SPELL_INVISIBILITY_SPHERE_CAST then we apply invisibility to all those who enter. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Declare major variables object oCaster = GetAreaOfEffectCreator(); object oTarget = GetEnteringObject(); // We need the local for invisibility sphere. if(!GetLocalInt(oCaster, "PHS_SPELL_INVISIBILITY_SPHERE_CAST")) return; // Declare effects effect eInvisibility = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); // Link effects effect eLink = EffectLinkEffects(eInvisibility, eCessate); // Fire cast spell at event for the specified target PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY_SPHERE, FALSE); // Apply the On Enter effects PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_INVISIBILITY_SPHERE); }