/*::////////////////////////////////////////////// //:: Spell Name Magic Jar //:: Spell FileName PHS_S_MagicJar //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Necromancy Level: Sor/Wiz 5 Components: V, S, F Casting Time: 1 standard action Range: Medium (20M) Target: One creature Duration: 1 hour/level or until you return to your body Saving Throw: Will negates; see text Spell Resistance: Yes By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar), leaving your body lifeless. Then you can attempt to take control of a nearby body, forcing its soul into the magic jar. You may move back to the jar (thereby returning the trapped soul to its body) and attempt to possess another body. The spell ends when you send your soul back to your own body, leaving the receptacle empty. More description. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Rating: Traps or something, I don't know! Rating: HARD Placeholder script. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { }