/*::////////////////////////////////////////////// //:: Spell Name Maze : Exit area //:: Spell FileName PHS_S_MazeB //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// On Exit area - Turn off plot flag - Delete local variables //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Set plot flag on the exiter to false (if not a DM) object oExiter = GetExitingObject(); object oThierMazeObject; if(!GetIsDM(oExiter) && GetIsObjectValid(oExiter)) { // If it is an NPC, we set them to commandable. SetCommandable(TRUE, oExiter); // We make sure that we delete the maze object associated with them oThierMazeObject = GetLocalObject(oExiter, PHS_MAZEPRISON_OBJECT); SetPlotFlag(oThierMazeObject, FALSE); // Destroy it DestroyObject(oThierMazeObject); // Remove the spells effects (the visual mostly) PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_MAZE, oExiter); // Plot flag remove SetPlotFlag(oExiter, FALSE); // Delete locals DeleteLocalLocation(oExiter, PHS_S_MAZEPRISON_LOCATION); DeleteLocalObject(oExiter, PHS_S_MAZEPRISON_OLD_AREA); DeleteLocalInt(oExiter, PHS_S_MAZE_ROUND_COUNTER); DeleteLocalObject(oExiter, PHS_MAZEPRISON_OBJECT); } }