/*::////////////////////////////////////////////// //:: Spell Name Miracle //:: Spell FileName PHS_S_Miracle //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Evocation Level: Clr 9, Luck 9 Components: V, S, XP; see text Casting Time: 1 standard action Range: See text Target, Effect, or Area: See text Duration: See text Saving Throw: See text Spell Resistance: Yes You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. A miracle can do any of the following things. More description. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// See limited wish + wish. Leave for now. Placeholder script. Ideas (and can be incorporated into the others): • Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). - Can check with, normally, GetHasFeat() for domains, and alignment as normal. Add a few class list arrays in maybe... Anyway, some kind of spoken thing would be easy enough • Duplicate any other spell of 7th level or lower. - Note: Alignment restrictions still, but pretty easy to cheat-cast a spell like this. Wording maybe listened for: "I want to cast Mage Armor on Tom" will assign a cheat-casting of mage armor at Tom, noting to make the level of the caster the same as this spells caster level. • Undo the harmful effects of certain spells, such as feeblemind or insanity. - Worded as normal, it'd act as a simple loop of effects on a person. "I want to rid feeblemind from Tom" will rid that from tom, noting that asking for 2 or more will only go for the first. • Have any effect whose power level is in line with the above effects. - Worded as well. Ideas: - Free someone from a curse (Undoing harmful effects) as remove curse, but no check on the DC. If the miracle has any of the above effects, casting it has no experience point cost. - Ok, lower powered effects basically, like spells, removal of bad effects. Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following. • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. - "Mass ressurection" basically. Easy to do for a loop of party (and friendly) members in the area. Good use for 5000XP too. • Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error. - Moving out of maze/prismatic plane/imprisonment (if another person I guess), and any allies in the area, with you. • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster. - Remove this from the description, maybe add a DM only version. Other ideas for 5000XP: - Free someone from imprisonment. - Destroy/Command all undead in area (in a burst effect, you instantly destroy undead you'd otherwise turn, or command if you don't destroy). - Unsummon all summoned creatures within an area (no check, and doesn't do anything about outsiders maybe?) - //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { }