/*::////////////////////////////////////////////// //:: Spell Name Plane Shift //:: Spell FileName PHS_S_PlaneShift //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Conjuration (Teleportation) Level: Clr 5, Sor/Wiz 7 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Creature touched, or up to eight willing creatures joining hands Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back. Focus: A small, forked metal rod. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Placeholder script. This will be possible when planes are eventually in. Maybe an escape method, if they can outrun the appropriate monsters... //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { }