/*::////////////////////////////////////////////// //:: Spell Name Remove Disease //:: Spell FileName PHS_S_RemoveDise //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Conjuration (Healing) Level: Clr 3, Drd 3, Rgr 3 Components: V, S Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: Instantaneous Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) Remove disease cures all diseases that the subject is suffering from. The spell also kills parasites, including green slime and others. Certain special diseases may not be countered by this spell or may be countered only by a caster of a certain level or higher. Note: Since the spell’s duration is instantaneous, it does not prevent reinfection after a new exposure to the same disease at a later date. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Removes disease. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Spell Hook Check. if(!PHS_SpellHookCheck(PHS_SPELL_REMOVE_DISEASE)) return; // Declare Major Variables object oCaster = OBJECT_SELF; object oTarget = GetSpellTargetObject(); int nType; // Delcare immunity effects effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); // Apply VFX PHS_ApplyVFX(oTarget, eVis); // Signal spell cast at PHS_SignalSpellCastAt(oTarget, PHS_SPELL_REMOVE_DISEASE, FALSE); // We remove all effect of disease effect eCheck = GetFirstEffect(oTarget); // Loop effects while(GetIsEffectValid(eCheck)) { nType = GetEffectType(eCheck); // - Remove all of Disease if(nType == EFFECT_TYPE_DISEASE) { RemoveEffect(oTarget, eCheck); } eCheck = GetNextEffect(oTarget); } }