/*::////////////////////////////////////////////// //:: Spell Name Solid Fog //:: Spell FileName PHS_S_SolidFog //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Conjuration (Creation) Level: Sor/Wiz 4 Components: V, S, M Casting Time: 1 standard action Range: Medium Effect: Fog spreads in 6.67-M. radius Duration: 1 min./level Spell Resistance: No This spell functions like fog cloud, but in addition to obscuring sight (providing 20% consealment against melee attacks) the solid fog is so thick that any creature attempting to move through it progresses at a 80% reduction in speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round. Material Component: A pinch of dried, powdered peas combined with powdered animal hoof. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Acid Fog uses this as a template. It applies, on enter (and removes on exit) these effects: 80% slow down in movement. 20% melee consealment. 100% ranged consealment. 100% ranged miss chance -2 To Hit (Melee) -2 To Damage (Melee) //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Spell hook check. if(!PHS_SpellHookCheck(PHS_SPELL_SOLID_FOG)) return; // Declare major variables location lTarget = GetSpellTargetLocation(); int nCasterLevel = PHS_GetCasterLevel(); int nMetaMagic = PHS_GetMetaMagicFeat(); // Duration - 1 round/level float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic); // Declare effects effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SOLID_FOG); // Apply effects PHS_ApplyLocationDuration(lTarget, eAOE, fDuration); }