/*::////////////////////////////////////////////// //:: Spell Name Wish - On Spawn of Djinni //:: Spell FileName PHS_S_WishA //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Spawn in of the Djinni. This is just to start the time stop, relay some info, and set listening patterns. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_WISH" void main() { // Get the caster and us object oSelf = OBJECT_SELF; object oCaster = GetLocalObject(oSelf, "PHS_WISHER"); // Set up listening patterns SetListening(oSelf, TRUE); // We set up specific ones for each event for Wish. SetListenPattern(oSelf, "**", 0); // Apply appear effects effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); PHS_ApplyLocationVFX(GetLocation(oSelf), eVis); // Set facing point to the caster of the spell SetFacingPoint(GetPosition(oCaster)); // Relay a message of instructions SendMessageToPC(oCaster, "You have summoned a Djinni to grant your wish. You must say aloud what you request (to the limits of the spell) or 'I wish for nothing'"); // Apply timestop so no one can do anything during the time. Only the Djinni // can move (if he needs to). effect eTime = EffectTimeStop(); // 4 seconds too long // 1 second too little, by a small margin. // 1.5 should be fine DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eTime, oSelf)); // Allows heartbeat to check for timestop DelayCommand(2.0, SetLocalInt(oSelf, "PHS_HEARTBEAT_VALID", TRUE)); }