/*::////////////////////////////////////////////// //:: Name Summon Monster - On Damaged //:: FileName SMP_AI_Summ_Dam //::////////////////////////////////////////////// On Damaged, Basic event. Attacks the last damager if we are not already in combat. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_AI_INCLUDE" void main() { // Might run another script instead. if(SMPAI_RunEventAIScript(EVENT_DAMAGED)) return; // Delcare major variables object oSelf = OBJECT_SELF; object oDamager = GetLastDamager(); //int nDamage = GetTotalDamageDealt(); // Check if in combat if(!GetIsInCombat() && !GetFactionEqual(oDamager)) { // Attack! SMPAI_SummonAttack(oDamager); } }