/*::////////////////////////////////////////////// //:: Name Summon Monster - On Physical Attacked //:: FileName SMP_AI_Summ_PhyA //::////////////////////////////////////////////// On Physical Attacked. Attacks the last attacker if we are not already in combat. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_AI_INCLUDE" void main() { // Delcare major variables object oSelf = OBJECT_SELF; object oAttacker = GetLastAttacker(); // Check if in combat if(!GetIsInCombat() && !GetFactionEqual(oAttacker)) { // Attack! SMPAI_SummonAttack(oAttacker); } }