/*::////////////////////////////////////////////// //:: Name Spell Polymorph Constants //:: FileName SMP_inc_polycont //::////////////////////////////////////////////// This holds the polymorph constants, for polymorph.2da file. It also holds information about what each polymorph does or is used for. Oh, and check SMP_INC_APPCONST //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_INC_APPCONST" /* // These are default, Bioware polymorphs and will be left undedited. int POLYMORPH_TYPE_WEREWOLF = 0; int POLYMORPH_TYPE_WERERAT = 1; int POLYMORPH_TYPE_WERECAT = 2; int POLYMORPH_TYPE_GIANT_SPIDER = 3; int POLYMORPH_TYPE_TROLL = 4; int POLYMORPH_TYPE_UMBER_HULK = 5; int POLYMORPH_TYPE_PIXIE = 6; int POLYMORPH_TYPE_ZOMBIE = 7; int POLYMORPH_TYPE_RED_DRAGON = 8; int POLYMORPH_TYPE_FIRE_GIANT = 9; int POLYMORPH_TYPE_BALOR = 10; int POLYMORPH_TYPE_DEATH_SLAAD = 11; int POLYMORPH_TYPE_IRON_GOLEM = 12; int POLYMORPH_TYPE_HUGE_FIRE_ELEMENTAL = 13; int POLYMORPH_TYPE_HUGE_WATER_ELEMENTAL = 14; int POLYMORPH_TYPE_HUGE_EARTH_ELEMENTAL = 15; int POLYMORPH_TYPE_HUGE_AIR_ELEMENTAL = 16; int POLYMORPH_TYPE_ELDER_FIRE_ELEMENTAL = 17; int POLYMORPH_TYPE_ELDER_WATER_ELEMENTAL = 18; int POLYMORPH_TYPE_ELDER_EARTH_ELEMENTAL = 19; int POLYMORPH_TYPE_ELDER_AIR_ELEMENTAL = 20; int POLYMORPH_TYPE_BROWN_BEAR = 21; int POLYMORPH_TYPE_PANTHER = 22; int POLYMORPH_TYPE_WOLF = 23; int POLYMORPH_TYPE_BOAR = 24; int POLYMORPH_TYPE_BADGER = 25; int POLYMORPH_TYPE_PENGUIN = 26; int POLYMORPH_TYPE_COW = 27; int POLYMORPH_TYPE_DOOM_KNIGHT = 28; int POLYMORPH_TYPE_YUANTI = 29; int POLYMORPH_TYPE_IMP = 30; int POLYMORPH_TYPE_QUASIT = 31; int POLYMORPH_TYPE_SUCCUBUS = 32; int POLYMORPH_TYPE_DIRE_BROWN_BEAR = 33; int POLYMORPH_TYPE_DIRE_PANTHER = 34; int POLYMORPH_TYPE_DIRE_WOLF = 35; int POLYMORPH_TYPE_DIRE_BOAR = 36; int POLYMORPH_TYPE_DIRE_BADGER = 37; int POLYMORPH_TYPE_CELESTIAL_AVENGER = 38; int POLYMORPH_TYPE_VROCK = 39; int POLYMORPH_TYPE_CHICKEN = 40; int POLYMORPH_TYPE_FROST_GIANT_MALE = 41; int POLYMORPH_TYPE_FROST_GIANT_FEMALE = 42; int POLYMORPH_TYPE_HEURODIS = 43; int POLYMORPH_TYPE_JNAH_GIANT_MALE = 44; int POLYMORPH_TYPE_JNAH_GIANT_FEMAL = 45; int POLYMORPH_TYPE_WYRMLING_WHITE = 52; int POLYMORPH_TYPE_WYRMLING_BLUE = 53; int POLYMORPH_TYPE_WYRMLING_RED = 54; int POLYMORPH_TYPE_WYRMLING_GREEN = 55; int POLYMORPH_TYPE_WYRMLING_BLACK = 56; int POLYMORPH_TYPE_GOLEM_AUTOMATON = 57; int POLYMORPH_TYPE_MANTICORE = 58; int POLYMORPH_TYPE_MALE_DROW = 59; int POLYMORPH_TYPE_HARPY = 60; int POLYMORPH_TYPE_BASILISK = 61; int POLYMORPH_TYPE_DRIDER = 62; int POLYMORPH_TYPE_BEHOLDER = 63; int POLYMORPH_TYPE_MEDUSA = 64; int POLYMORPH_TYPE_GARGOYLE = 65; int POLYMORPH_TYPE_MINOTAUR = 66; int POLYMORPH_TYPE_SUPER_CHICKEN = 67; int POLYMORPH_TYPE_MINDFLAYER = 68; int POLYMORPH_TYPE_DIRETIGER = 69; int POLYMORPH_TYPE_FEMALE_DROW = 70; int POLYMORPH_TYPE_ANCIENT_BLUE_DRAGON = 71; int POLYMORPH_TYPE_ANCIENT_RED_DRAGON = 72; int POLYMORPH_TYPE_ANCIENT_GREEN_DRAGON = 73; int POLYMORPH_TYPE_VAMPIRE_MALE = 74; int POLYMORPH_TYPE_RISEN_LORD = 75; int POLYMORPH_TYPE_SPECTRE = 76; int POLYMORPH_TYPE_VAMPIRE_FEMALE = 77; int POLYMORPH_TYPE_NULL_HUMAN = 78; */ // Ones that are missing constant names const int SMP_POLYMORPH_TYPE_MIMIC = 79; const int SMP_POLYMORPH_TYPE_BOY = 80; const int SMP_POLYMORPH_TYPE_GIRL = 81; const int SMP_POLYMORPH_TYPE_LIZARDFOLK = 82; const int SMP_POLYMORPH_TYPE_KOBOLD_ASSASSIN = 83; const int SMP_POLYMORPH_TYPE_WISP = 84; const int SMP_POLYMORPH_TYPE_AZER_BOSS_MALE = 85; const int SMP_POLYMORPH_TYPE_AZER_BOSS_FEMALE = 86; const int SMP_POLYMORPH_TYPE_DEATHSLAAD = 87; const int SMP_POLYMORPH_TYPE_RAKSHASA_MALE = 88; const int SMP_POLYMORPH_TYPE_RAKSHASA_FEMALE = 89; const int SMP_POLYMORPH_TYPE_IRON_GOLEM = 90; const int SMP_POLYMORPH_TYPE_STONE_GOLEM = 91; const int SMP_POLYMORPH_TYPE_DEMONFLESH_GOLEM = 92; const int SMP_POLYMORPH_TYPE_MITHRAL_GOLEM = 93; const int SMP_POLYMORPH_TYPE_MORPH_EARTH_ELEMENTAL = 94; const int SMP_POLYMORPH_TYPE_BOAT = 95; const int SMP_POLYMORPH_TYPE_MINOTAUR_EPIC = 96; const int SMP_POLYMORPH_TYPE_HARPY_EPIC = 97; const int SMP_POLYMORPH_TYPE_GARGOYLE_EPIC = 98; const int SMP_POLYMORPH_TYPE_BASILISK_EPIC = 99; const int SMP_POLYMORPH_TYPE_DRIDER_EPIC = 100; const int SMP_POLYMORPH_TYPE_MANTICORE_EPIC = 101; const int SMP_POLYMORPH_TYPE_WINTER_WOLF = 102; const int SMP_POLYMORPH_TYPE_KOBOLD_ASSASSIN_EPIC = 103; const int SMP_POLYMORPH_TYPE_LIZARDFOLK_EPIC = 104; const int SMP_POLYMORPH_TYPE_MALE_DROW_EPIC = 105; const int SMP_POLYMORPH_TYPE_FEMALE_DROW_EPIC = 106; // END BIOWARE POLYMORPHS. // In order of appearance.2da mostly. Includes ones above (with right stats, hopefully). const int SMP_POLYMORPH_TYPE_DWARF = 51; const int SMP_POLYMORPH_TYPE_ELF = 52; // Gaseous form spell. A gaseous form, of course. Grey/black kinda thing. const int SMP_POLYMORPH_TYPE_GASEOUS_FORM = 0; // Wind Walk spell. A while cloud. const int SMP_POLYMORPH_TYPE_WIND_WALK = 0; // Polymorph constants. const int SMP_POLYMORPH_HUMAN = 107; const int SMP_POLYMORPH_ELF = 107; const int SMP_POLYMORPH_HALF_ORC = 107; const int SMP_POLYMORPH_HALFLING = 107; const int SMP_POLYMORPHF_GNOME = 107; const int SMP_POLYMORPH_TYPE_DEER = 107; // End of file Debug lines. Uncomment below "/*" with "//" and compile. /* void main() { return; } //*/