/*::////////////////////////////////////////////// //:: Spell Name Fight Theme - On Heartbeat //:: Spell FileName XXX_S_FightThemeC //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// How is "one fight" determined? Well, to be exact, it is until an AOE placed on each person decides the person it is on is dead, or not in combat (!GetIsInCombat()) for whatever reason (might be moved, away, killed everyone ETC). Heartbeat script checks the above. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_INC_SPELLS" void main() { // Define ourselves. object oSelf = OBJECT_SELF; // Check for combat, or deadness if(GetIsDead(oSelf) || !GetIsInCombat(oSelf)) { // Remove previous effects of any type form this spell - including this VFX SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_FIGHT_THEME, oSelf); } }