/*::////////////////////////////////////////////// //:: Spell Name Energy Field: On Enter //:: Spell FileName XXX_S_EnergyFldA //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Jasperre: On Enter: Apply these effects: 80% slow down in movement. 20% melee consealment. 50% ranged consealment. -2 Damage (melee) -2 To Hit (melee) Damage is handled on heartbeat. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_INC_SPELLS" void main() { // Check AOE status if(!SMP_CheckAOECreator()) return; // Declare major variables object oTarget = GetEnteringObject(); object oCreator = GetAreaOfEffectCreator(); //Declare major effects effect eSlow = EffectMovementSpeedDecrease(80); effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE); effect eConseal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED); // For fun, reduce the damage by negative type. effect eDamReduce = EffectDamageDecrease(2, DAMAGE_TYPE_NEGATIVE); effect eHitReduce = EffectAttackIncrease(2); // Link effect eLink = EffectLinkEffects(eConseal, eConseal2); eLink = EffectLinkEffects(eLink, eSlow); eLink = EffectLinkEffects(eLink, eDamReduce); eLink = EffectLinkEffects(eLink, eHitReduce); //Fire cast spell at event for the target SMP_SignalSpellCastAt(oTarget, SMP_SPELL_ENERGY_FIELD); // Apply effects SMP_AOE_OnEnterEffects(eLink, oTarget, SMP_SPELL_ENERGY_FIELD); }