//::///////////////////////////////////////////////
//:: Creeping Doom: On Exit
//:: NW_S0_CrpDoomB.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    All creatures within the AoE take 2d6 acid damage
    per round and upon entering if they fail a Fort Save
    their movement is halved.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: Update Pass By: Preston W, On: July 20, 2001


//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"



void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);

    //Declare major variables
    //Get the object that is exiting the AOE
    object oTarget = GetExitingObject();
    int bValid = FALSE;
    effect eAOE;
    if(GetHasSpellEffect(SPELL_CREEPING_DOOM, oTarget))
    {
        //Search through the valid effects on the target.
        eAOE = GetFirstEffect(oTarget);
        while (GetIsEffectValid(eAOE) && bValid == FALSE)
        {
            if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
            {
                if(GetEffectType(eAOE) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE)
                {
                    //If the effect was created by the Acid_Fog then remove it
                    if(GetEffectSpellId(eAOE) == SPELL_CREEPING_DOOM)
                    {
                        RemoveEffect(oTarget, eAOE);
                        bValid = TRUE;
                    }
                }
            }
            //Get next effect on the target
            eAOE = GetNextEffect(oTarget);
        }
    }


DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}