//::///////////////////////////////////////////////
//:: Ethereal Visage
//:: NW_S0_EtherVis.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Caster gains 20/+3 Damage reduction and is immune
    to 2 level spells and lower.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 7, 2002
//:://////////////////////////////////////////////

//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_inc_spells"



void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
/*
  Spellcast Hook Code
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    object oTarget = PRCGetSpellTargetObject();
    effect eVis = EffectVisualEffect(VFX_DUR_ETHEREAL_VISAGE);
    effect eDam = EffectDamageReduction(20, DAMAGE_POWER_PLUS_THREE);
    effect eSpell = EffectSpellLevelAbsorption(2);
    effect eConceal = EffectConcealment(25);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);

    effect eLink = EffectLinkEffects(eDam, eVis);
    eLink = EffectLinkEffects(eLink, eSpell);
    eLink = EffectLinkEffects(eLink, eDur);
    eLink = EffectLinkEffects(eLink, eConceal);

    int nMetaMagic = PRCGetMetaMagicFeat();
    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
    int nDuration = CasterLvl;
    //Enter Metamagic conditions
    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ETHEREAL_VISAGE, FALSE));

    if (nMetaMagic & METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2; //Duration is +100%
    }

    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);


DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}