//:://///////////////////////////////////////////// //:: Planar Binding //:: NW_S0_Planar.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Summons an outsider dependant on alignment, or holds an outsider if the creature fails a save. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: April 12, 2001 //::////////////////////////////////////////////// //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION); /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = PRCGetSpellTargetObject(); int nMetaMagic = PRCGetMetaMagicFeat(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nDuration = CasterLvl; effect eSummon; effect eGate; effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED); effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); effect eLink = EffectLinkEffects(eDur, EffectParalyze()); eLink = EffectLinkEffects(eLink, eDur2); eLink = EffectLinkEffects(eLink, eDur3); int nRacial = MyPRCGetRacialType(oTarget); int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); if(nDuration == 0) { nDuration == 1; } //Check for metamagic extend if ((nMetaMagic & METAMAGIC_EXTEND)) { nDuration = nDuration *2; //Duration is +100% } //Check to make sure a target was selected if (GetIsObjectValid(oTarget)) { //Check the racial type of the target if(nRacial == RACIAL_TYPE_OUTSIDER) { if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PLANAR_BINDING)); //Make a Will save if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, ((PRCGetSaveDC(oTarget,OBJECT_SELF))+2))) { //Apply the linked effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2),TRUE,-1,CasterLvl); } } } } else { //Set the summon effect based on the alignment of the caster float fDelay = 3.0; switch (nAlign) { case ALIGNMENT_EVIL: eSummon = EffectSummonCreature("NW_S_SUCCUBUS",VFX_FNF_SUMMON_GATE, fDelay); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE); break; case ALIGNMENT_GOOD: eSummon = EffectSummonCreature("NW_S_CHOUND", VFX_FNF_SUMMON_CELESTIAL, fDelay); //eGate = EffectVisualEffect(219); break; case ALIGNMENT_NEUTRAL: eSummon = EffectSummonCreature("NW_S_SLAADGRN",VFX_FNF_SUMMON_MONSTER_3, 1.0); //eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); //fDelay = 1.0; break; } //Apply the summon effect and VFX impact //ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eGate, PRCGetSpellTargetLocation()); MultisummonPreSummon(); float fDuration = HoursToSeconds(nDuration); if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL)) fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL)); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the integer used to hold the spells spell school }