//:://///////////////////////////////////////////// //:: NW_S3_Alcohol.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Makes beverages fun. May 2002: Removed fortitude saves. Just instant intelligence loss */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: February 2002 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Modified by Jeremiah Teague for //:: Drunken Master Prestige Class //::////////////////////////////////////////////// #include "prc_inc_clsfunc" void main() { int nSpellID = PRCGetSpellId(); int nDrunkenMaster = GetLevelByClass(CLASS_TYPE_DRUNKEN_MASTER); if(nDrunkenMaster) { if(nDrunkenMaster > 4) { RemoveAlcoholEffects(); DrunkenRage(); } else DrunkLikeDemon(); DrunkenMasterSpeakString(); DrunkenMasterCreateEmptyBottle(nSpellID); } //:: Only overrides alcohol payload if PW hook script exists. if(ResManGetAliasFor("prc_pwalcohol", RESTYPE_NSS) != "") { ExecuteScript("prc_pwalcohol"); } else MakeDrunk(nSpellID); }