/* Bones of the Earth Conjuration (Creation) [Earth] Level: Druid 6 Components: V, S Casting Time: 1 standard action Range: 60 ft. Effect: One 5-ft.-diameter pillar of stone per round Duration: 1 round/2 levels Saving Throw: Reflex negates Spell Resistance: No You point your finger upward and utter a curt shout. Immediately, a pillar of rock explodes upwards from the ground. Each round as a standard action, you conjure a pillar of rock anywhere within range. A creature standing atop the pillar will take 4d6 damage, Reflex negates, and will be knocked prone for one round if they fail their save. To create a pillar, you must use the feat called Bones of the Earth on your character radial. */ #include "prc_sp_func" void main() { object oCaster = OBJECT_SELF; int nCasterLevel = PRCGetCasterLevel(oCaster); PRCSetSchool(GetSpellSchool(PRCGetSpellId())); if (!X2PreSpellCastCode()) return; int nMetaMagic = PRCGetMetaMagicFeat(); float fDuration = RoundsToSeconds(nCasterLevel/2); if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; SetLocalInt(oCaster, "BonesEarth", nMetaMagic); DelayCommand(fDuration, DeleteLocalInt(oCaster, "BonesEarth")); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectVisualEffect(VFX_DUR_STONEHOLD)), oCaster, fDuration); IPSafeAddItemProperty(GetPCSkin(oCaster), ItemPropertyBonusFeat(IP_CONST_FEAT_BONES_EARTH), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); PRCSetSchool(); }