/* Bones of the Earth Conjuration (Creation) [Earth] Level: Druid 6 Components: V, S Casting Time: 1 standard action Range: 60 ft. Effect: One 5-ft.-diameter pillar of stone per round Duration: 1 round/2 levels Saving Throw: Reflex negates Spell Resistance: No You point your finger upward and utter a curt shout. Immediately, a pillar of rock explodes upwards from the ground. Each round as a standard action, you conjure a pillar of rock anywhere within range. A creature standing atop the pillar will take 4d6 damage, Reflex negates, and will be knocked prone for one round if they fail their save. To create a pillar, you must use the feat called Bones of the Earth on your character radial. */ #include "prc_sp_func" #include "prc_add_spell_dc" void main() { object oCaster = OBJECT_SELF; PRCSetSchool(GetSpellSchool(SPELL_BONES_OF_THE_EARTH)); object oTarget = PRCGetSpellTargetObject(); int nMetaMagic = GetLocalInt(oCaster, "BonesEarth"); int nSaveDC = PRCGetSaveDC(oTarget, oCaster, SPELL_BONES_OF_THE_EARTH); int nDam = d6(4); effect eDam; effect eVis = EffectVisualEffect(VFX_COM_CHUNK_STONE_SMALL); effect eHold = EffectLinkEffects(EffectKnockdown(), EffectVisualEffect(VFX_DUR_STONEHOLD)); if(!GetIsReactionTypeFriendly(oTarget)) { //Resolve metamagic if ((nMetaMagic & METAMAGIC_MAXIMIZE)) nDam = 24; if ((nMetaMagic & METAMAGIC_EMPOWER)) nDam += nDam / 2; if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nSaveDC, SAVING_THROW_TYPE_SPELL)) { nDam += SpellDamagePerDice(oCaster, 4); SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_BLUDGEONING), oTarget); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eHold), oTarget, 6.0); } CreateObject(OBJECT_TYPE_PLACEABLE, "x3_plc_boulder1", PRCGetSpellTargetLocation()); } PRCSetSchool(); }