//////////////////////////////////////////// // Crackle Powder on Enter // sp_cracklepdrA.nss //////////////////////////////////////////// // Gives -10 to Move Silently void main() { object oTarget = GetEnteringObject(); ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectSkillDecrease(SKILL_MOVE_SILENTLY, 10), oTarget); PlaySound("cb_ht_chitin1"); }